← Exhibitions

1967 → today

Robots for Education

教育机器人

From Logo and Arduino to classroom companions — robots as teachers, and as things to learn from.

From the curator

The best way to understand a robot is to build one. This gallery celebrates the languages, kits, and competitions that turned robotics into one of the most powerful ways to learn.

Timeline
  1. 1967The Logo language and its drawing 'turtle' put programming in children's hands
  2. 1980Seymour Papert's 'Mindstorms' reimagines learning with computers
  3. 1998LEGO Mindstorms brings programmable robots into the home
  4. 2005The open-source Arduino board makes electronics approachable
  5. 2007MIT's Scratch lets beginners code by snapping blocks together
Boe Bot
Jeffrey Avery from Las Vegas, US· CC-BY
Official films

Curated via the YouTube Data API and embedded through the official player — no downloads, creators credited.

Artifacts and media for this gallery are sourced from the m591 asset vault — open-license images (with attribution) and officially-embedded video only.