1967 → today
Robots for Education
教育机器人
From Logo and Arduino to classroom companions — robots as teachers, and as things to learn from.
From the curator
The best way to understand a robot is to build one. This gallery celebrates the languages, kits, and competitions that turned robotics into one of the most powerful ways to learn.
Timeline
- 1967The Logo language and its drawing 'turtle' put programming in children's hands
- 1980Seymour Papert's 'Mindstorms' reimagines learning with computers
- 1998LEGO Mindstorms brings programmable robots into the home
- 2005The open-source Arduino board makes electronics approachable
- 2007MIT's Scratch lets beginners code by snapping blocks together

Official films
Curated via the YouTube Data API and embedded through the official player — no downloads, creators credited.
Artifacts and media for this gallery are sourced from the m591 asset vault — open-license images (with attribution) and officially-embedded video only.